Friday, March 8, 2013

9 Things Unique to Video Games


9 Things Unique to Video Games


There’s an awesome article on IGN that touts the qualities of video games.  I have always been a proponent for video games as intricate works of art, and the author outlines 9 aspects that make gaming something special, a world apart from other media.

Read the full article here – “9 Amazing Things Unique to Video Games”.

Below is a concise list of the elements the author goes over:

  • Immersion
  • Sense of Presence
  • Engagement
  • Interactivity
  • Shaping the Experience
  • Customizability
  • Progress Blockers
  • Mastery
  • Replayability
  • Better Satisfaction/Time Ratio

NOW PLAYING - Metroid Other M


NOW PLAYING – Metroid Other M


In between Skyrim marathons, I’ve sat down with Metroid Other M for a few sessions, and I have to admit – I have mixed feelings about the overall experience thus far.  Probably because I’ve become accustomed to the Metroid Prime experience, Other M seemed like a big throwback to me, which it essentially is.  Many have likened it to Super Metroid, which is pretty on target.

The game is played in third person mostly, with the option to switch to first person (to look around and shoot at things out of the camera’s normal visual range).  Samus retains most of her familiar abilities, from her Morph Ball and Bombs to the Charge Beam and Missiles.  She can now dodge with a quick tap of the Control Pad with good timing.

Perhaps it’s because I’m used to the massive, colorful, and beautifully designed worlds in Metroid Prime that I’m a little disappointed by the dull and dark environments of Other M’s world so far.  Sure, Section I has gotten a little more interesting in terms of world design, but you’re still confined to the inside of a ship.  Many of the rooms are also pretty linear, a change from Prime’s humongous levels.

But I suppose it’s unfair to compare this game too much to Metroid Prime, because it’s not trying to be Metroid Prime.  The controls are actually pretty good and respond well, and the challenge level is satisfying (yes, I’ve died a couple of times already, I have to admit).

I’ll let you all know how it turns out as I progress further…

Wednesday, March 6, 2013

20 PS3 Exclusives in 2013


20 PS3 Exclusives in 2013


Even though the PS4 has been announced and is coming by the end of this year, Sony continues to dutifully support its current console, with at least 20 PS3 exclusives scheduled to be released this year.

IGN wrote an article with details about each game – The 20 PlayStation 3 Exclusives of 2013 – but I’ve created a concise list below.  And believe me, it ain’t bad at all.
  • Atelier Ayesha: The Alchemist of Dusk
  • Beyond: Two Souls
  • Disgaea D2: A Brighter Darkness
  • Dragon’s Crown
  • Dust 514
  • God of War: Ascension
  • Gran Turismo 6
  • Guacamelee!
  • Hyperdimension Neptunia Victory
  • MLB 13: The Show
  • Ni No Kuni: Wrath of the White Witch
  • Puppeteer
  • Rain
  • Sly Cooper: Thieves in Time
  • Tales of Xillia
  • The Guided Fate Paradox
  • The Last of Us
  • The Witch and the Hundred Knights
  • Time and Eternity
  • Until Dawn

Monday, March 4, 2013

NEW GAME - Metroid Other M


NEW GAME – Metroid Other M


I was browsing Toys N Joys yesterday (a game and collectible store here in Hawaii), and came across a copy of Metroid Other M for $15.  I’ve been on the edge about picking up this game for awhile, so the low price encouraged me into the purchase.

I’ve read positive reviews about the game, so I’ll let you all know what I think shortly.

Major Skyrim Update


Major Skyrim Update


Steam Skyrim players scored a pretty awesome update to Skyrim today (with console versions coming later this month).  For one, a new Legendary difficulty setting has been added, and two (this is the BIG one) skills can now become Legendary.

What does this mean specifically?  Skills that have been maxed out at level 100 can be designated as Legendary.  This resets the skill level to 15, and allows increases in the skill to once again count towards your character level.  So really, this also significantly increases the overall character level cap.  This means the longevity of the overall Skyrim experience has been bolstered, as well.

The IGN article where I obtained this information also mentions that, when a skill becomes Legendary, the Perks are “returned”.  What does this mean?  It wouldn’t make sense for a character to “forget” Perks, so to speak.  Perhaps additional Perks, or higher maximum levels for existing Perks, become available?  I’m really excited to see how all this works in practice.

Any Steam users have any commentary on this update yet?  Let me know!