Video Games and Violent Behavior
There has never been a
proven causal link between video games and violent behavior. The gaming industry, however, has been the
target of fierce scrutiny, especially after such tragic and senseless acts of
violence like the Columbine and more recent Sandy Hook school shootings. In the 90’s, the ESRB was formed through the
efforts of Joe Lieberman, and it has since been used to assist parents in
selecting appropriate software for their children. Now, the National Rife Association (NRA) has
again drawn the country’s attention to violent media.
The Supreme Court has
offered video games First Amendment protection under our constitution, an
appropriate decision for a medium that I firmly believe is as creatively
expressive as movies, theater, and other forms of art. Because of this, it is unlikely we’ll see any
legislation regulating the content that can appear in any particular video
game. However, this won’t stop the
country from pointing fingers when another tragedy rears its ugly head. Having someone to blame is comforting, but
that in and of itself can never solve the problems at the root.
The Obama administration
has smartly chosen to focus on firearms regulations and mental health care,
areas that the government is truly responsible for monitoring, and I respect
them for looking in the right direction.
However, the exposure of children to media – whether it be books,
comics, movies, TV shows, or video games – is still something that can and must
be monitored on a case-by-case basis by the nation’s parents. Parents know their children best and can
determine what’s appropriate and what’s not.
This is not to say that the
gaming industry can stand idle. Because
video games have been given this power and freedom, the industry must also
strive to be responsible. There are many
negative perceptions of gamers and how we interact with each other, and
unfortunately some of it is true. And
whether we like it or not, most video games contain violent content in some
form. While many are obvious, even our
most beloved, seemingly innocuous franchises like Super Mario, Legend of Zelda,
Angry Birds, Pokemon, and Final Fantasy are imbedded with violence, albeit
dumbed down and comic. Other games like
Mortal Kombat, Halo, Elder Scrolls, Dragon Age, Call of Duty, and Resident Evil
are inherently so. The industry has been
moving to develop more innovative, less violence-based titles like Journey,
Professor Layton, and Little Big Planet, but most still rely on the tried and
true formula of a hero rising up to defeat enemies. And defeating a foe – at least in most of the
video game worlds – calls for an act of violence.
When you really think about it, stomping on a Goomba's head to smash it is pretty mean. |
This is not to say that I
fault this ubiquitous violence. I stand
firmly on the belief that video games are a form of artistic expression and
should not be heavily regulated. But we
as the gaming community must do more to educate the public about the industry,
and tout the many positive benefits of gaming, both as a form of entertainment
and a constructive and stimulating social experience. I’m a hardcore gamer myself and know many
others like me. I’m also a passionate
writer, a foodie, a gardener with a heck of a green thumb, a social media
junky, a well-respected employee at my company, and an affectionate, friendly,
caring, fully functional member of society with a strong stance against any
kind of physical violence. As our
beloved gaming industry moves resolutely into popular culture, we too – as
gamers and developers alike – must work hard to affect positive change on the
world’s perception of us.
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