MY VIEWS: Nintendo’s Uphill Struggles
Do you remember back in the
80’s when Nintendo was king? When the
Nintendo Entertainment System was THE video game console? I started gaming on the NES, and my very
first game was the original Super Mario Bros.
My collection steadily grew to include many classics, like Bubble
Bobble, Blaster Master, the full array of Mega Man games, and all the Mario
titles.
When the Super Nintendo
launched in 1990, I was probably one of the first kids to score one thanks to
my mom (who admittedly spoiled me a bit).
Super Mario World was the first game I got, but I quickly accumulated
many more. I was introduced to RPGs with
Breath of Fire, and quickly collected the gamut, from all the smash hits from
Squaresoft to the Lufia series. I played
my first Zelda game – Link to the Past – and got hooked on Super Mario
Kart. At this point, Nintendo was still
truly on top of the gaming world.
In 1996, the N64 was
introduced, Nintendo’s answer to Sony’s Playstation released in 1994. Although home to incredible groundbreaking
hits like Super Mario 64, Ocarina of Time, GoldenEye 007, and Super Smash Bros,
many considered it a strange choice to continue producing games on cartridges
when more powerful and larger capacity discs were coming to the forefront. The peculiar controller design was awkward
and a bit uncomfortable. Along with the
Final Fantasy series, Playstation was already off and running with a massive
array of new franchises, and others that jumped ship from Nintendo (like Bomberman
and Castlevania).
Nintendo finally switched
to discs (albeit small ones) with the debut of the GameCube in 2001 (the year I
graduated high school), but Playstation had already trumped them the previous
year with the Playstation 2, which grew to become the best selling console
(right behind its predecessor, the original Playstation). In addition, Nintendo now shared the playing
field with Microsoft (the Xbox) and Sega (the Dreamcast). With competition getting fierce, Nintendo
attempted to go the innovative route, producing unique offerings like Zelda –
Four Swords and Final Fantasy Crystal Chronicles, but they were often met with
criticism and only moderate successes.
In the end, GameCube’s less than spectacular library of games was its
ultimate downfall.
When the latest generation
of consoles was released, Nintendo created waves with the Wii in 2006. The console was innovative and cool,
something that helped its initial sales.
But as it grew, one major setback became painfully clear – while its
core games developed by Nintendo were incredible, its third party offerings
were mostly pitiful jokes. And these
pitiful jokes would grow and grow and eventually become the majority of the Wii’s
catalog. With the PS3 and Xbox 360
pumping out hit after hit, it was hard for Nintendo to keep up with its
mediocre offerings, even with its cool Virtual Console that allows you to buy
and play classic Nintendo games. It didn’t
help that PS3 and Xbox also eventually introduced their own “move” technology (although
only the Xbox’s Kinect was marginally successful). Developers began to shy away from the limited
power of the Wii, instead choosing to (smartly) realize their visions on the
two more powerful consoles.
Now with the Wii U leading
the way into yet another generation of consoles, I wonder what the future holds
for the original gaming giant. The
launch was only moderately successful, and the flagship titles are a bit
lackluster. Most of my favorite games are
now on the other systems, with only a handful on my old Wii. As Nintendo looks ahead, I hope they are
developing a plan to reclaim their status as a world class hardware and
software developer. I’ve always had a
special place in my heart for these guys, and I wish them the best in their
endeavors this year. I’m excited to see
what will happen!
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